Nostalgia: My other games
Unfortunately, most of the games I made as a teenager are long gone. Back then, I didn't think of backing up my hard drive. I also had no idea how much I would come to appreciate my teenage creations.
A few games have survived though. I found them on an old website that still hosts a bunch of old Game Maker games.
The games only play on Mircosoft XP, so unless you really, really need to upgrade your OS, or you're dedicated enough to install a virtual machine, you'll not be able to play them. Contact me if you want to give it a try, I'll send you the files.
Either way, in this post I'll show a screenshot of each of the games. (And a video of one that was never finished)
Here we go:
SNOW DREAM
![](/assets/snow_dream-61273943990d0d113882b2d9dccf5ee834dc8b4f41600d265bf831b624880f79.png)
This was a pretty cool snowboard game with an extraordinarily lame name.
The player rides down a slope, tries to avoid various obsticles and, jumps and performs in-air tricks for speed boosts.
The game features 3 rather different levels, with obsticles such as ever greens, street signs and snowmen.
The AI players use simple heuristics to choose what to do when facing obsticles and jumps
TOWERAGE
![](/assets/towerage-7cd20bb0fd08aa22b2e7d38c72c1c08f0e6c2a2673efa934d7a4a9db6c97dfd0.png)
This was my attempt at a tower defence game.
The game has a day/night cycle: At day you place towers and walls in order defened the big red heart at the right side of the screen, at night a number of enemies are spawned at the left side.
I can't remember how I built the path finding for the game, but it seems to work pretty well.
FEMKAMP
![](/assets/femkamp-b45eed628b151c6e15f93fe9fc640018da7e828394ad342e1d9b7a8708be5264.png)
This was a simple board game.
The two players take turns putting discs on the tiles on the board.
The first player to achieve 5 adjacent discs win the game.
The catch is that you can only place your disc in a number of randomly selected tiles each turn.
So basically, the player has to choose between the best of 7 different disc placements.
As far as I can remember, the AI does not cheat, but uses simple heuristics to choose what position to put the discs in.
MR. KLEAN
This one actually never got finished, but I included it because the video is so cool ;-)
I was supposed to be a violent action platformer, but I guess I got tired of it along the way.
FLEAMIND
![](/assets/fleamind-a3e88aea19cbd1b3491c0baa64c088014c0d11988a82e109405e7b265451bf70.png)
This was a minimalistic platform game in which you control a tiny character (5 pixels tall, 3 wide).
The objective is to pick up all the small red pellets on every screen.
The controls are honestly quite slippery, and it makes the game extremely difficult.
PUZZLEMASTER
![](/assets/puzzlemaster-82a44d04b5522a070d7e31518cd9d34c436d3ab9dae956330eb56b51ccdff209.png)
This was classic riddle game with 30 unique levels.
In each level you are challenged to figure out a password and enter it in the box in the top left corner.
It got quite popular on the forum I posted it on back in the day - People spent a lot of time sharing trick and hints to help oneanother solve the puzzles.
Anyways, that's all the games I could find. I've made a bunch of other games, but unfortunately they're long gone now.
If you like what I do, please consider supporting me by buying me a coffee . You read about me on my personal site: http://mollerhoj.github.io.